Videogames: Lara Croft Go blog tasks

 


1) When did Lara Croft first appear in a videogame?
 1996

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?
Indiania
 Jones 

3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?

 Through high profile films

4) What devices can you play Lara Croft Go on?
Mobile, Pc, console 

5) What type of game is Lara Croft Go
?
puzzle, adventurous game 

6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience?
explore , danger, mystery 

7) What iconography can be found in Lara Croft Go? How does this help communicate the genre of the game? Think about mise-en-scene and setting here.

The iconography Bridges the gap between the complex action of console games and the accessibility of mobile, creating a "diorama-like" experience that feels both familiar and new

8) What other characters or enemies feature in the game?

Solarii Brotherhood,Stormguard

9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?
 set within a stylised, ruins-fills amazon jungle  

10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 25 years?

Untouchable 90s action icon into a grounded , vulnerable complex survivor  


Representations

1) How are women usually represented in videogames?


2) How does the character of Lara Croft reinforce female stereotypes in the media?


3) How does the character of Lara Croft subvert female stereotypes in the media?


4) Why do some people believe the videogames industry is sexist and needs to change?


5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?


Industries


1) What does PEGI stand for?


2) What is PEGI's job?

3) Which company created Lara Croft Go?

4) What two popular videogame franchises were combined to create Lara Croft Go?

5) What else is part of the Lara Croft/Tomb Raider franchise?

Audience


1) Why might an audience enjoy playing Lara Croft Go?

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.

3) How did Square Enix design Lara Croft to make it appealing to an audience?

4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?

5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?


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