BLACKPINK: The Game CSP - Blog Tasks

 Language


1. What is the primary objective for the player in Blackpink: The Game?
 Solving puzzle stages to clear schedules

2. What is an "Alternate Reality" narrative? How is this used to frame the storyline of the game?


3. Where is the game set? Identify at least two different types of locations the player interacts with.



4. What is the difference between the playable characters and the NPCs (Non-Playable Characters) like "Blinky"?


5. What specific activities and mini-games does the player perform to progress the band’s career?



Representations

1. What representations of women and femininity can be found in the avatars in BLACKPINK: The Game?


2. How does the game represent K-pop celebrity culture and the "idol" lifestyle to its audience?


3. How does the game reinforce or subvert traditional gender stereotypes through its character design and gameplay mechanics?


4. What does the game suggest about modern perceptions of fame and the importance of a "para-social" relationship between stars and fans?


5. How might a critic or a media student challenge the representations of body image or beauty standards presented in the game?


Audience

1. Who is the primary target audience for BLACKPINK: The Game? Identify at least two different groups of players the game appeals to.


2. What are "Blinks," and how does the game use brand loyalty to attract and retain its players?


3. Using Blumler & Katz’s Uses and Gratifications theory, what "pleasures" or "gratifications" does the game offer to its audience?


4. How does the "BLACKPINK World" social space encourage audience interaction and a sense of community?


5. How has the marketing for BLACKPINK: The Game (e.g., YouTube trailers and social media teasers) been designed to reach a global digital audience?

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